TGS partners with Fortune 500 brands, schools, and tournament organizers to build out their esports community via tournaments, broadcast production and events. TGS is currently working with some of the biggest brands in the world, including Red Bull, HyperX, Pepsi, Shaw Cable, Telcel, and Ubisoft to expand their reach into the 18-34 year old esports audience.

Our mission is to be North America’s leading esports tournament solution and to engage and empower the 200+ million gamers in the NA market.

Current Partners

The challenge

The current esports experience is fragmented and tournament operators, schools, and brands do not have a complete suite of tools or experienced production teams which are needed to manage and grow their esports initiatives.


TGS has commercialized an esports solution that allows brands and gamers to interact on its end to end platform. The combination of TGS esports event expertise and next generation software creates an unparalleled esports experience that empowers sponsors and brands to reach their desired gaming demographic - Cheaper. Faster. Better.


Inefficiencies = TGS Opportunities

Currently, esports companies are running small one-off tournaments which create fragmented communities that fail to reach a critical mass. This patchworked network is unattractive to brands.

TGS has developed a better business model:

Our top down approach enables us to partner with multinational brands and schools to build out their branded gaming community from the ground up. With these collaborations, brands will accelerate their gaming community, resulting in strong brand loyalty and revenue in a fraction of the time and cost.

The Stats


Events Run By TGS


Players in TGS Events


Esports Revenue in 2020


2020 Global Esports Audience


Disclaimer for Forward-Looking Information

Certain statements in this presentation are forward-looking statements, which reflect the expectations of management regarding TGS Esports Inc. (the” Company). Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: expanding the Company’s presence in the North American esports industry and the benefits to be obtained by the Company through collaborations. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic on the Company and other risks that are customary to companies that are similar to the Company. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.